![]() ![]() You could face down creatures made of dust, spewing acid, looking like an eight-legged whale. Mostly, these are usually given a basic animal description, before going completely off the rails. Thanks to the game's randomization of features for these creatures, it can produce some truly nightmarish eldritch abominations. Early versions had rather vanilla tentacle demons, but later releases feature such horrors as acid-breathing elephants made out of barf with three eyes and six legs. Procedurally generated monsters (forgotten beasts, titans, nightmares, angels, and demons).Once a Tantrum Spiral gained momentum, nothing save for flooding the fort with lava and leaving a few survivors tended to work. The families of the dead then murder others/break things/begin to riot. Urist McLumberjack proceeds to murder three dwarves. ![]() McCatlady proceeds to break Urist McLumberjack's favorite table. Tantrum spirals, a rather famous part of the game before they were removed in the 2014 releases and onward.The cherry on top is that, after it's over, your engravers are liable to fill your entire fortress with procedurally generated carvings of people melting. Bugs especially, as they have a tendency to create things like perpetually burning puppies or unkillable blizzard men who are still wading through the stuff even as their fat boils off through their eye sockets (yes, boiling fat is quantified by the game). Pretty much any player interaction with lava has a good chance of creating this. ![]() ![]() Possibly the worst part? This was an experiment to see what happens when you assign a dwarf with no diagnosis skill to be the chief medical dwarf.
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